Product Design Portfolio

Here are some projects that I have worked on in the realm of product design and research.



Healthwise provides patient-education content used by healthcare providers across the nation. In order to support the organization's internal needs for better content management and customer needs for streamlined processes, we created a unified ecosystem.

Key themes: B2B2C, SSO, ecosystems, system problems


Sync Question Stream

Freeman provides services for events and exhibiotrs including second screen presentation technologies to improve the conference experience. For this project, I designed and tested a live audience question stream reaching over 30,000 live users.

Key themes: mobile, second screen, research, presentation technology


Form Reporting

As the lead UX designer, I redesigned FormAssembly's reports to allow for users to better view their form responses. FormAssembly is an enterprise class, form management tool that allows people to create and manage their forms and responses.

Key themes: SaaS, form builder, data processing, product design

Image of a man using formassembly on his laptop


Master's Thesis

Working closely with the Kinsey Institute, I designed an experience to improve sexual health and condom perception amongst college aged students. This mobile app guides users towards choosing condoms that work best for their needs.

Key themes: mobile, sexual health, eCommerce, augmented reality


Marketing Suite Annotations

As an intern at Teradata, I redesigned their Annotations user interface, a subset of a marketing suite software used by eCommerce professionals.

Key themes: enterprise software, eMarketing, CRM software, annotation software


2014 CHI Student Design Competition

A research driven design project selected for presentation at the SIG CHI 2014 Student Design Competition. Maestro is designed to help novice conductors learn and reflect on their hand gestures, body motions, facial expressions, and eye-gazing directions to achieve mastery of conducting more effectively.

Key themes: digital music stand, prototyping, body data, music education